Wednesday, September 19, 2012

PICTURESSSSSS




Rules thus far (WIP)


RULESSSSS!

Before each turn
- The Pimp places 4 prostitutes on any intersection (white pieces)
- The mayor starts with 400PR
- Before the mayors turn start, he loses 10 PR for every prostitute on the board

First turn (Pimp goes first)
- Board is divided into 2 sections, green= inner city, white = suburbs
- Economic  value of each tile green = $10, white =$20
(mayoral economic system) The Mayor controls the entire board, at the beginning of the mayor's turn he adds up the economic value of every tile on the board. If prostitutes occupy a corner then the economic value of each adjacent tile is reduced by half (50%)




(Big PIMPIN') The "Pimp(s)" start the game with 4 prostitutes placed on corners of their choosing then they collect

What can the Pimp do on his turn
-Purchase prostitutes

What can the mayor do on his turn
-Boost his or her PR rating by playing $100 for 25PR
-Pay for a cop (place a cop token on a square) $150

Win conditions

The game ends when the Mayor runs out of PR or when the Pimp runs out of money!

Notes
-When a cop token is placed on a square, remove each prostitute token on each corner of that square.